Vroom
Published by Big Moustache
This game has not been released yet.
Expected Release: February 03, 2027
Guesstimate your speed to finish the race in the correct order.
In this cooperative racing game, you must arrive in the correct order! Each turn, players must advance according to a Speed card that the others cannot see. It's up to you to judge how far to push your little car…
After five rounds, everyone must be ordered in correlation with the sum of the 5 Speed cards they drew.
How to play
- The Table is the Track: You place a starting line and a finish line marker on any flat surface (like a table or the floor). There are no grid squares or boards.
- Secret Speed Cards: Each round, you secretly draw a Speed card valued from 1 to 7.
- Physical Estimation: Without showing your card or talking, you must physically push your wooden car forward a distance that you estimate matches your secret number (e.g., a "2" is a tiny nudge, while a "7" is a major push). Your teammates have to guess your speed card value based entirely on how far you moved.
- The 5-Round Limit: The race lasts exactly 5 rounds. No car is allowed to cross the finish line before the 5th round, but at least one car must cross it by the end of that final round.
- The Reveal & Math Check: Once the 5th round ends, everyone reveals their 5 accumulated Speed cards and sums them up. To win, the actual physical positions of the cars on the table must perfectly match the ascending order of the point totals (the last-place car must have the lowest sum, and the first-place car must have the highest).
A full campaign consists of trying to win 3 consecutive races. If you miscalculate the finishing order, you lose a "Spare Tire" card. If you run out of spare tires before winning 3 races, the team loses.
The game includes 5 sealed unlockable rule envelopes. As you win races, you open these modules to introduce new chaotic elements like jump stunts, landslides, changing weather conditions, "ghost" cars, and drift mechanics to ramp up the difficulty.